Recraft's real differentiator is a gap most image generators don't close: everything else outputs pixels, and a logo, an icon or a print asset usually needs paths. Versely's catalog carries that same distinction forward — 12 separate Recraft models, from Standard and Utility tiers through Pro Text-to-Vector, all selectable on one account.
What follows is what sits around those 12 models: keeping a look consistent across a whole set of generations, and the raster tools for the parts of a project that were never going to be vector files anyway.
Twelve entry points, not one model
Versely's catalog lists 12 distinct Recraft models — plain Text-to-Image tiers running 4 to 25 credits depending on Standard, Utility or Pro, and dedicated Text-to-Vector engines running 8 to 30 credits that output real SVG paths rather than a raster image styled to look like one. Recraft V4 specifically carries 'typography' and 'vector_style' as catalog features in their own right, which is the same design-first positioning the brand built its name on.
A vector file is the point, when it's the point
The Text-to-Vector variants solve a problem a raster upscaler can't: a logo mark that needs to scale from a favicon to a billboard, or a die-cut sticker outline, needs actual paths. Versely routes to the vector-output models for that specific job and to the raster tiers for everything else, rather than asking one model to do both.
A locked style across a whole set
reference_images, passed on the same generate_images call used for a single image, pins a look across a batch — the specific problem a forty-icon set or a multi-piece asset system runs into, where the fifth glyph has to match the first one's stroke weight and corner radius rather than reinterpreting the brief from scratch. num_images renders several candidates per prompt in the same call, so a family of related assets gets reviewed together instead of approved one at a time.
Vector for the file that needs paths, raster tools for the rest
Not every asset in a design system needs to be a vector — a hero image or a social graphic is usually raster, and Versely's instruction-based photo editor applies to either output the same way: a background swap, a color correction, without switching to a different tool for the parts of a project that aren't logos or icons.
How it works
1. Pick raster or vector
Text-to-Image tiers for a picture; Text-to-Vector for a file that needs real paths — a logo, an icon, a cut line.
2. Lock the style across the set
reference_images carries a chosen look into every generation in a batch, so a tenth icon still matches the first.
3. Pick the tier the job needs
Utility for a lightweight pass, Pro for higher fidelity — credits across Recraft's tiers in Versely's catalog run from 4 to 30.
4. Finish the raster half of the project
Background swaps and color fixes for the parts of a brand system that aren't vector files route through the same instruction-based photo editor.
Where this lives in Versely
Who this fits
- Logo marks and icon sets that need real vector paths
- Print collateral where a raster upscale isn't enough
- Multi-glyph icon families that have to match each other
- Sticker, decal and cut-line artwork
- Design systems mixing vector marks with raster photography
Frequently asked questions
How does Versely compare to Recraft?+
Versely's catalog includes 12 separate Recraft models — Standard, Utility and Pro Text-to-Image tiers alongside dedicated Text-to-Vector engines that output real SVG paths — on the same credit pool as 284 other models. reference_images keeps a style locked across a whole set generated in Recraft, and the instruction-based photo editor covers the raster half of a project the vector models weren't built for.
Does Versely actually output real vector files, or just a vector-style look?+
Where Recraft's Text-to-Vector models are selected — recraft-4-1-text-to-vector or the Pro variant, for example — the output is real SVG, not a raster image styled to look like one. Recraft's plain Text-to-Image tiers output raster, same as most of the catalog.
Can a whole icon set stay visually consistent?+
Yes — reference_images pins a style across a batch generated in one session, which is the mechanism a multi-glyph or multi-asset set needs to avoid drifting between the first item and the last.
What if I need a raster image instead of a vector file?+
Recraft's own Text-to-Image tiers cover that inside the same model family, and the instruction-based photo editor handles touch-ups on either raster generations or a vector export flattened to raster.
Other alternatives on Versely
Further reading
Try it inside Versely
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Reviewed August 19, 2026. Facts about Recraft on this page are general, publicly known positioning, not pricing or feature claims — see /alternatives for how this page set is scoped. Versely capability links above are pulled from the same live data the rest of versely.studio uses, so they move when the product does.