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    A Play feature graphic is 1024×500, not a promo video

    Google Play's feature graphic is a 1024×500 still with the wordmark intact. Seedream holds the letters. App Store screenshot frames and Play promo video (already posts) are different slots. Do not crop a trailer.

    Versely Team6 min read

    Google Play's feature graphic is a 1024×500 still with the wordmark intact. Seedream holds the letters. App Store screenshot frames and Play promo video (already posts) are different slots. Do not crop a trailer.

    The listing will not publish without this banner. It is not a 16:9 YouTube thumb, an iPhone screenshot, or a frame you grabbed from the promo. 1024 pixels wide, 500 tall, wordmark readable when the store shrinks it. Generate a still at that job. Leave the trailer in the trailer slot.

    The slot is 1024×500

    Google Play Console asks for a feature graphic at 1024 × 500 px. JPEG or 24-bit PNG. No alpha. You must provide one to publish the store listing. The asset shows on the Play product page and on other Google promotional surfaces. If you also attach a promo video, this graphic is the cover the play control sits on. That is a still with a job. It is not a video.

    Exact pixels. Not 1920×1080 scaled “close enough.” Not 1024×1024 with the bottom cropped off. Not a 16:9 export from last week’s ad. Inspect the file after export. If the inspector does not say 1024 × 500, Console will.

    Keep critical type and the wordmark away from the edges. Surfaces crop. The lower-right is a bad place for the only readable letters when a play overlay may sit there. Opaque background. JPEG has no hole to keep; a PNG with leftover alpha is the wrong encode.

    Image resizer is a local Canvas job when you overshot the canvas and need the exact box. Resize is not a generate. It will not letter a missing wordmark. Generate at a landscape that can crop to ~2:1, then size to 1024×500. Do not start from a portrait trailer frame and hope the type survives a squash.

    Seedream holds the wordmark

    The graphic is type plus a simple layout. The app name has to read. A slogan, if you keep one, has to read. A photoreal workhorse will give you a word-shaped smear that looks like a brand at 400 px and falls apart in the store rail.

    Seedream 5.0 Pro is ByteDance’s flagship text-to-image row: 7 credits, native text rendering in 14 languages, dense layouts and structured designs listed. Quote the wordmark you actually ship. Case, spacing, how many lines. "Versely" is a brief. “A cinematic productivity app banner” is how you get a cousin name.

    Ideogram V4 is the other lettering still: 6 credits, posters and logos with accurate text listed. Use it when the graphic is a short lockup — name, three-word line, flat colour. Seedream when the layout is denser: device, name, a second line, a locale. Proof both at 100%. A wrong character is a regenerate, not a “close enough” listing.

    Generate an image from text is the named stills job: you describe the banner, the agent asks about style, aspect, and count, then picks a model. Cost is priced per model, shown before you confirm. Name Seedream 5 Pro (or Ideogram) in the brief. A bare “make a Play Store graphic” will land on a portrait row. Quote the 1024×500 box. One wrong letter in the product name is a new still. The feature graphic is marketing chrome around a wordmark, not a fake UI you cannot proof against the build.

    App Store frames and Play promo video are different slots

    App Store screenshot design from generated frames already owns iOS: up to ten screenshot slots, up to three previews, one 1024×1024 icon. That page is not a 1024×500 Play banner. Do not squash an iPhone capture into the feature graphic and call it localization.

    App Store and Play Store video assets already owns the moving slots: Apple previews (15–30 seconds, captured from the app) and Google Play’s one promo video, linked from YouTube, marketing footage allowed, landscape preferred, roughly 30 seconds to 2 minutes. That is a YouTube URL in Console. It is not the feature graphic.

    Three objects: the 1024×500 still (required, wordmark intact); Play screenshots of the running app; one YouTube promo. Do not export one master and crop it three ways. A 16:9 trailer that happens to contain the app name is still a trailer.

    Do not crop a trailer

    A trailer frame is composed for motion. Crop it to 1024×500 and the wordmark sits under chrome, and letters that were eight-second type become a smear at store size. Video frames are not 24-bit PNG.

    Do not grab the YouTube thumb and upload it as the feature graphic. Do not letter the name in Veo and screenshot the first frame. Do not stretch a 1:1 icon across 1024×500. Do not generate a talking “app host” pointing at a phone. The graphic is a still.

    Generate the banner as a still. If you need a promo, host it on YouTube and paste the URL. If you need iOS screenshots, capture the app. Motion lives in the promo slot. Letters live here.

    FAQ

    Can I generate at 16:9 and resize to 1024×500?

    You can, if the wordmark sits in the centre and survives the crop. Image resizer will write the exact box. It will not invent letters the still never had. Prefer a landscape brief that is already ~2:1, then size. Do not start from a vertical trailer.

    Seedream or Ideogram for the name?

    Seedream 5.0 Pro for denser layouts and multilingual lockups, 7 credits. Ideogram V4 for a short poster-style name line, 6 credits. Name the row in generate an image from text. Proof every character. Neither row is a video model.

    Can the Play promo video replace the feature graphic?

    No. The graphic is required to publish. The promo is optional, one YouTube URL, a different slot. When both exist, the graphic is the cover. Cropping the promo does not upload a 1024×500 still Console will accept as the banner.

    What if my design has transparency?

    The spec is JPEG or 24-bit PNG with no alpha. Flatten onto an opaque field before you upload. A hole is not a feature graphic. Do not expect Console to composite your PNG over Play chrome.