Priced by the second
5 pagesThe total is a rate multiplied by the length of the output. What differs between these three pages is what sets the rate: the model you picked, the resolution you exported, or whether the clip carries its own sound.
What does a 30-second AI talking head cost?
credits = rate_per_second × secondsBetween 30 and 720 credits. Lipsync bills per second of finished clip, and across the 21 lipsync models Versely runs the rate spans 1 to 24 credits a second — a 24× spread on the same 30 seconds.
What does a 60-second AI talking head cost?
credits = rate_per_second × 60, only where rate × 60 ≤ the model's published ceilingBetween 60 and 1,440 credits — exactly double a 30-second clip on any model that can take the job. What the doubling hides is that 6 of the catalogue's 21 priced lipsync rows publish a maximum credit ceiling below what 60 seconds needs, so the render isn't offered as a single job at any price.
What does exporting in 4K instead of 1080p cost?
credits = rate_per_second(resolution) × secondsBetween 1.3× and 20× more, depending entirely on which model you export from. Resolution is not a surcharge — it selects a different per-second rate from the same model's price table, and that rate then multiplies every second of the clip.
What does upscaling a video to 4K cost?
credits = rate_per_second(target resolution) × seconds of source footageFrom 2 to 67 credits a second to upscale to 4K, depending on which of the 4 upscale models runs the job — a 34× spread. This is not the resolution-band premium the 4K-generation formula documents: that formula prices GENERATING new footage at a resolution; this one prices enhancing footage you already shot or rendered, on its own dedicated model family, and 2 of them actually charge more to upscale to SD than to HD..
What does an AI video with sound cost?
credits = rate_per_second(audio on | audio off) × secondsOn a model with native audio, turning sound on switches the per-second rate rather than adding a fee. VEO 3.1 bills 16 credits a second silent and 32 with audio, so an 8-second shot is 128 credits mute and 256 with sound.
Priced by the item
4 pagesNothing here is timed. You are billed per call, per megapixel of canvas, or per 1,000 characters of script — so the lever is how many items you ask for, or how large each one is.
What does a batch of 100 AI product images cost?
credits = price_per_image × images_generatedBetween 100 and 2,400 credits before retries, and about 400 at the price point most of the catalogue sits on. 71 image models bill one fixed price per generation, and that price does not move with aspect ratio, resolution, prompt length or render time.
What do thumbnails cost across a month of uploads?
credits = price_per_image × uploads_per_month × variants_tested24 to 576 credits a month — about 96 at the 4-credit price point most of the catalogue sits on. A designed thumbnail is billed exactly like any flat-rate AI image: 1 to 24 credits a call, no premium for being a thumbnail.
What does a print-resolution AI image cost?
credits = rate_per_megapixel × (width × height ÷ 1,000,000)It depends on area, not on how many images you asked for. 33 image models bill per megapixel of canvas at 1 to 12 credits a megapixel.
What does an AI voiceover cost for my script?
credits = ceil( characters ÷ 1,000 × 2 )2 credits per 1,000 characters of script, rounded up to whole credits, on 6 of Versely's 17 speech models. A 250-character hook is 1 credits, a 1,000-character read is 2, and a 6,000-character explainer script is 12.
Priced in blocks
2 pagesDuration is sold in whole units. A seven-second idea buys a ten-second block, and a sixth second can cost as much as the first five. These pages are about the rounding, not the rate.
What does a clip longer than five seconds cost?
credits = base_first_5s + rate_per_extra_second × (seconds − 5)The first five seconds are sold as one indivisible block and everything after is metered. On Kling O3 Pro Image to Video the block is 56 credits and each additional second is 12, so five seconds is 56 credits, ten seconds is 116, and a three-second clip costs exactly what five costs.
What does a 7-second clip cost when the model sells 6s and 10s?
credits = price( smallest tier ≥ your duration )It costs the ten-second price. Tiered models do not meter seconds at all — they publish a price per duration tier and you land on the first tier that fits.
Priced per job
3 pagesOne submission, one charge. The number of languages, the number of draft renders and the length of the source do not multiply the way people assume — these three pages exist because that assumption is expensive.
What does dubbing one video into 10 languages cost?
credits = dub_job_price × languagesTen dub jobs at the same price each — whatever one dub of that video costs, the tenth language costs the same as the first. There is no per-language rate anywhere in the pricing, and dubbing is not derived from the 1-to-24 credits-per-second lipsync rate card: a dub is its own job type with its own flat charge.
What do captions cost across a month of clips?
credits = caption_render × preset_multiplier × clipsTwice as much if you pick a premium look, exactly. Captioning is billed as a render whose price is multiplied by the preset tier: the 21 basic presets bill at 1× and the 9 premium animated ones at 2×.
What does editing a video cost if I keep changing it?
credits = (0 × preview_renders) + (export_price × final_exports)Iterating is free; exporting is not. The editor renders preview passes at 480p at no credit cost and charges a single export price for the final render.
Priced as a stack
4 pagesA finished piece of content is not one charge. It is a per-call charge plus a per-second charge plus a per-1,000-character charge plus a render, and the total behaves like none of them on its own.
What does a finished 30-second AI ad cost end to end?
credits = (image_price × shots) + (video_rate × seconds) + ceil(chars ÷ 1,000 × 12) + (lipsync_rate × seconds) + exportBetween roughly 153 and 876 credits before captions and export, depending entirely on which model runs each stage. A finished ad is not one charge — it is a per-call image charge, a per-second video charge, a per-1,000-character voiceover charge and a per-second lipsync charge, summed.
What does a month of daily short-form video cost?
credits = (video_rate × seconds + ceil(chars ÷ 1,000 × 12)) × days_posted1,830 credits a month on the leanest realistic build, rising to 9,480 on a premium one. One 15-second clip with a spoken line is a small stack — a per-second video charge plus a per-1,000-character voiceover charge, 61 to 316 credits.
What does an AI music video cost?
credits = music_price + (clip_tier_price × clips), clips = ceil(song_seconds ÷ 6)122 to 1,262 credits for a 60-second music video, depending almost entirely on the video model — the music itself is a rounding error. One generated track is a flat 2 credits regardless of the song's length; the clips cut to it are the real cost, 10 of them at 6 seconds each to fill a minute.
What do music and sound effects cost for one video?
credits = audio_gen_price × (music_tracks + sound_effects)8 credits for one music bed and 3 sound effects — 4 flat-rate audio generations at 2 credits each, whatever the video's length. That is the additive route.
Which formula applies to my job?
330 of the 331 models in the catalogue publish a billing type in their price matrix, and it is printed on the model's own page. Find yours here to jump straight to the arithmetic.
| Billing type | Models | Worked through on |
|---|---|---|
| resolution_based_per_second | 73 | Rate switched by resolution |
| flat | 72 | Flat per call |
| per_second | 62 | Linear per second |
| per_megapixel | 33 | Per megapixel of output area |
| base_plus_per_second | 25 | Base price plus a marginal rate |
| per_kchars | 17 | Per 1,000 characters, rounded up |
| resolution_flat | 9 | Rate switched by resolution and Per megapixel of output area |
| resolution_audio_duration | 9 | Rate switched by resolution and Step function over duration tiers |
| audio_based | 6 | Rate switched by an audio toggle |
| per_image | 6 | Flat per call |
| quality_resolution_flat | 4 | Per megapixel of output area |
| per_5s | 4 | Step function over duration tiers |
| resolution_based | 4 | Rate switched by resolution |
| audio_based_per_second | 3 | Rate switched by an audio toggle |
| tiered | 3 | Step function over duration tiers |
Dubbing, captioning and editor exports do not appear here — they are job-priced operations rather than catalogue models, and each has its own page above.
What a plan grants
Credits arrive with a plan and roll over while the subscription is active. Every scenario page states how far the Monthly plan's 774 credits goes on that specific job.
| Plan | Price | Credits granted |
|---|---|---|
| Weekly | $9 / week | 240 / week |
| Monthly | $29 / month | 774 / month |
| Pro Monthly | $60 / month | 1,600 / month |
| Annual | $324.99 / year | 9,600 / year |
| Pro Annual | $649.99 / year | 19,200 / year |
Nothing in the product is gated by tier — plans differ in how many credits they grant and how often, not in what you can make with them.
How to read any price on Versely
1. Find the meter
Seconds, characters, megapixels, calls, tiers or jobs. The model page names it; the billing-type table above maps it to the arithmetic.
2. Find the rate
Each model publishes its own option table — resolution bands, audio toggles, duration tiers — and you land on exactly one row of it.
3. Check the range
Most models publish a floor and a ceiling. If your arithmetic lands outside it, you have the wrong meter — or the wrong duration.
Frequently asked questions
Why does Versely price in credits rather than per generation?+
Because a single price per generation would be wrong for most of the catalogue. A lipsync is metered by the second, a voiceover by the character, an image by the call or by the megapixel, and an edit by the export. Credits are the common unit those different meters resolve into, and the app quotes the exact figure before every charge.
How many different billing formulas are there?+
The catalogue's models bill on 15 distinct billing types, plus job-priced operations like dubbing, captioning and editor exports that sit outside the model catalogue. This hub groups them into 18 worked scenarios, one per structurally different formula.
Do credits expire?+
Unused credits roll over while your subscription is active. Renewal grants are additive rather than a reset.
Can I see the cost before I commit to a render?+
Yes. Every generation shows its credit cost upfront, and the agent can estimate a planned batch — several items with their models, counts and durations — before anything is dispatched.
Which formula applies to the job I have in mind?+
Use the billing-type table on this page: it lists every billing type the catalogue uses, how many models bill that way, and the page that works through its arithmetic.
Every price, before you spend it
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