Costs, in credits

    18 formulas. No guessing.

    Everything on Versely is billed in credits — but not by the same arithmetic. Some jobs meter seconds, some meter characters, some meter the area of a canvas, and some charge once per job however big it is. Each page below publishes its formula, works an example, and shows the real numbers from the same price matrix the app charges from.

    Priced by the second

    5 pages

    The total is a rate multiplied by the length of the output. What differs between these three pages is what sets the rate: the model you picked, the resolution you exported, or whether the clip carries its own sound.

    What does a 30-second AI talking head cost?

    credits = rate_per_second × seconds

    Between 30 and 720 credits. Lipsync bills per second of finished clip, and across the 21 lipsync models Versely runs the rate spans 1 to 24 credits a second — a 24× spread on the same 30 seconds.

    What does a 60-second AI talking head cost?

    credits = rate_per_second × 60, only where rate × 60 ≤ the model's published ceiling

    Between 60 and 1,440 credits — exactly double a 30-second clip on any model that can take the job. What the doubling hides is that 6 of the catalogue's 21 priced lipsync rows publish a maximum credit ceiling below what 60 seconds needs, so the render isn't offered as a single job at any price.

    What does exporting in 4K instead of 1080p cost?

    credits = rate_per_second(resolution) × seconds

    Between 1.3× and 20× more, depending entirely on which model you export from. Resolution is not a surcharge — it selects a different per-second rate from the same model's price table, and that rate then multiplies every second of the clip.

    What does upscaling a video to 4K cost?

    credits = rate_per_second(target resolution) × seconds of source footage

    From 2 to 67 credits a second to upscale to 4K, depending on which of the 4 upscale models runs the job — a 34× spread. This is not the resolution-band premium the 4K-generation formula documents: that formula prices GENERATING new footage at a resolution; this one prices enhancing footage you already shot or rendered, on its own dedicated model family, and 2 of them actually charge more to upscale to SD than to HD..

    What does an AI video with sound cost?

    credits = rate_per_second(audio on | audio off) × seconds

    On a model with native audio, turning sound on switches the per-second rate rather than adding a fee. VEO 3.1 bills 16 credits a second silent and 32 with audio, so an 8-second shot is 128 credits mute and 256 with sound.

    Priced by the item

    4 pages

    Nothing here is timed. You are billed per call, per megapixel of canvas, or per 1,000 characters of script — so the lever is how many items you ask for, or how large each one is.

    Priced in blocks

    2 pages

    Duration is sold in whole units. A seven-second idea buys a ten-second block, and a sixth second can cost as much as the first five. These pages are about the rounding, not the rate.

    Priced per job

    3 pages

    One submission, one charge. The number of languages, the number of draft renders and the length of the source do not multiply the way people assume — these three pages exist because that assumption is expensive.

    Priced as a stack

    4 pages

    A finished piece of content is not one charge. It is a per-call charge plus a per-second charge plus a per-1,000-character charge plus a render, and the total behaves like none of them on its own.

    What does a finished 30-second AI ad cost end to end?

    credits = (image_price × shots) + (video_rate × seconds) + ceil(chars ÷ 1,000 × 12) + (lipsync_rate × seconds) + export

    Between roughly 153 and 876 credits before captions and export, depending entirely on which model runs each stage. A finished ad is not one charge — it is a per-call image charge, a per-second video charge, a per-1,000-character voiceover charge and a per-second lipsync charge, summed.

    What does a month of daily short-form video cost?

    credits = (video_rate × seconds + ceil(chars ÷ 1,000 × 12)) × days_posted

    1,830 credits a month on the leanest realistic build, rising to 9,480 on a premium one. One 15-second clip with a spoken line is a small stack — a per-second video charge plus a per-1,000-character voiceover charge, 61 to 316 credits.

    What does an AI music video cost?

    credits = music_price + (clip_tier_price × clips), clips = ceil(song_seconds ÷ 6)

    122 to 1,262 credits for a 60-second music video, depending almost entirely on the video model — the music itself is a rounding error. One generated track is a flat 2 credits regardless of the song's length; the clips cut to it are the real cost, 10 of them at 6 seconds each to fill a minute.

    What do music and sound effects cost for one video?

    credits = audio_gen_price × (music_tracks + sound_effects)

    8 credits for one music bed and 3 sound effects — 4 flat-rate audio generations at 2 credits each, whatever the video's length. That is the additive route.

    Which formula applies to my job?

    330 of the 331 models in the catalogue publish a billing type in their price matrix, and it is printed on the model's own page. Find yours here to jump straight to the arithmetic.

    Dubbing, captioning and editor exports do not appear here — they are job-priced operations rather than catalogue models, and each has its own page above.

    What a plan grants

    Credits arrive with a plan and roll over while the subscription is active. Every scenario page states how far the Monthly plan's 774 credits goes on that specific job.

    PlanPriceCredits granted
    Weekly$9 / week240 / week
    Monthly$29 / month774 / month
    Pro Monthly$60 / month1,600 / month
    Annual$324.99 / year9,600 / year
    Pro Annual$649.99 / year19,200 / year

    Nothing in the product is gated by tier — plans differ in how many credits they grant and how often, not in what you can make with them.

    How to read any price on Versely

    1. Find the meter

    Seconds, characters, megapixels, calls, tiers or jobs. The model page names it; the billing-type table above maps it to the arithmetic.

    2. Find the rate

    Each model publishes its own option table — resolution bands, audio toggles, duration tiers — and you land on exactly one row of it.

    3. Check the range

    Most models publish a floor and a ceiling. If your arithmetic lands outside it, you have the wrong meter — or the wrong duration.

    Frequently asked questions

    Why does Versely price in credits rather than per generation?+

    Because a single price per generation would be wrong for most of the catalogue. A lipsync is metered by the second, a voiceover by the character, an image by the call or by the megapixel, and an edit by the export. Credits are the common unit those different meters resolve into, and the app quotes the exact figure before every charge.

    How many different billing formulas are there?+

    The catalogue's models bill on 15 distinct billing types, plus job-priced operations like dubbing, captioning and editor exports that sit outside the model catalogue. This hub groups them into 18 worked scenarios, one per structurally different formula.

    Do credits expire?+

    Unused credits roll over while your subscription is active. Renewal grants are additive rather than a reset.

    Can I see the cost before I commit to a render?+

    Yes. Every generation shows its credit cost upfront, and the agent can estimate a planned batch — several items with their models, counts and durations — before anything is dispatched.

    Which formula applies to the job I have in mind?+

    Use the billing-type table on this page: it lists every billing type the catalogue uses, how many models bill that way, and the page that works through its arithmetic.

    Every price, before you spend it

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