Generation controls

    First-last frame

    Also called Start and end frame, Keyframe conditioning, FLF.

    First-last frame generation takes two stills — where the clip starts and where it ends — and generates the motion that gets from one to the other.

    It converts an open-ended prompt into a bounded problem. Ordinary image-to-video knows where it begins and improvises the rest; give it a destination as well and the model has to land there, so the arc of the shot is decided by you rather than discovered by the model.

    That makes two things easy that are otherwise fiddly. Loops: make the last frame identical to the first and the clip cycles seamlessly. Transitions: make the last frame of shot one the first frame of shot two and the cut disappears into a generated morph.

    The two frames have to be plausibly connectable in the time available. A model asked to travel from a close-up interior to a wide exterior in a couple of seconds will find a route, but the route will be a warp rather than a camera move.

    In practice

    • Same image in both slots gives you a loop with motion in the middle.
    • Keep the two frames in the same location, lighting and lens family or the interpolation reads as a morph.
    • The prompt still matters — it decides how the model travels between the two, not just that it does.

    The mistake to avoid

    Choosing an end frame that is compositionally unrelated to the start. The model will connect them, but the connection is the artefact everyone notices.

    Go deeper

    First/Last Frame: Perfect Transitions and Seamless Loops

    First/last frame AI video control explained: seamless loops, invisible transitions between scenes, morph reveals, and frame-pair design rules.

    Where you will run into it

    • The Sweet Switch: Fruit HeistA high-stakes 3D Pixar-style heist movie featuring a squad of fruits trying to sabotage a salad, only to realize they are the target for a smoothie.

    Related terms

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