Adherence is what separates a model that treats 'three red apples on the left' as a requirement from one that treats it as a mood. The count, the positions, the colours, the text and the action are the details that show it, and you measure it by writing a prompt with details you can check, then counting how many a model gets right across several runs.
It is the axis on which models differ most and marketing says least. Two models can be equally capable of a beautiful frame while disagreeing completely about whether "holding the bottle in her left hand, label facing camera" is a requirement or a suggestion. For commercial work the second question is the one that costs money.
The hard cases are consistent across the field: counting (three of something, not four), spatial relations (behind, to the left of, on top of), text rendering, negation, and multiple attributes bound to multiple subjects — the red hat on the woman and the blue hat on the man, kept that way round. Research benchmarks score it the same way, with checkable prompts. GenEval (2023) runs an object detector over generated images to check object co-occurrence, position, count and colour, and found models weakest at spatial relations and attribute binding. T2I-CompBench++ uses 8,000 compositional prompts in four groups: attribute binding, object relationships, generative numeracy and complex compositions. A published score is a fair first filter; your own brief, with your own checkable details, is the test that decides. Usable rate is the same idea applied to a whole job.
Guidance settings such as CFG scale raise adherence up to a point and then start distorting the image instead. Beyond that point the honest fix is either a different model or a different approach — reference images and masked edits pin down what a prompt keeps failing to.
In practice
- Test adherence with a brief that has a checkable requirement — a count, a position, a specific colour on a specific object.
- Put the non-negotiable requirement early in the prompt.
- If two attributes keep swapping between subjects, generate them separately and composite.
- Hold the seed when you compare two prompt wordings, so the wording is the only thing that changed.
Prompt adherence: common questions
What is prompt adherence?
It is how much of your prompt a model actually delivers. If you ask for three red apples on the left of a white plate and get two green apples in the middle, the picture may still look good, but adherence was poor. It is also called instruction following or prompt following.
How do you measure prompt adherence?
Write a prompt with four or five details you can check (a count, a colour on a named object, a position, a short line of text), run it five times, and count how many details each run gets right. Compare models on their worst run as well as their average. Benchmarks such as GenEval and T2I-CompBench++ do the same thing at scale with thousands of prompts.
The mistake to avoid
Judging a model by its best output. Adherence is about the worst of five runs, because that is the one that shows what the model treats as optional.
Where you will run into it
- Text to Image Generator — One prompt. Catalog image models. One studio.
- AI Video Generator — Text-to-video, image-to-video, and story chaining in one studio.
- AI Ad Generator — One offer, several openings, tested the same week.
Related terms
Prompt
Prompt meaning: the written instruction a generative model reads to decide what to make. The one input almost every model needs.
CFG scale
CFG scale meaning: how strictly a model obeys your prompt, trading obedience against the model's sense of a natural image.
Prompt expansion
Prompt expansion is a provider rewrite of your short prompt into a longer one before generation, adding lens, light, texture, and mood you did not write.
Negative prompt
Negative prompt meaning: a list of what you do not want in the output, steering generation away from those terms.
Temporal consistency
Temporal consistency means staying stable over time; in video, each frame agrees with the one before, so nothing flickers, shimmers or drifts as it plays.
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