Versely

    Every plan gets the same models and editor

    Versely tiers gate credit volume, not capability. The 296-model catalog, editor and agent are identical on every plan, so upgrading is a throughput call.

    Versely Team7 min read

    The first thing most people do on a pricing page is look for the feature matrix: the grid of ticks and crosses that tells you which model, which resolution and which export option is behind which tier. On Versely that grid does not exist, and its absence is not an oversight in the page design.

    Every plan gets the same models, the same editor, the same agent and the same publishing integrations. The only things that change between plans are how many credits you get and how often you are billed.

    That is a genuinely different product shape from most of the category, and it changes what an upgrade decision actually is.

    What the tier ladder gates

    Two variables, and that is the entire list:

    Plan Price Credits Cadence
    Weekly $9 180 per week
    Standard Monthly $29 580 per month
    Pro Monthly $60 1,200 per month
    Standard Annual $324.99 7,200 per year
    Pro Annual $649.99 14,400 per year

    Volume and billing rhythm. Nothing in that table is a capability, and there is no sixth column hiding somewhere. Those same five rows are all the credits page has to render.

    It is worth stating the negative cases explicitly, because they are the ones people assume:

    • No model is tier-locked. The frontier video models are available on the weekly plan.
    • No resolution is tier-locked. 4K output is not a Pro feature; it is a setting that costs more credits.
    • No watermarks on any plan. There is no marked-output tier to escape from.
    • No seat or workspace gate. API access is not a Pro add-on, and there is no per-seat fee.
    • No zero-cost entry point. Every generation costs credits on every plan, and the cheapest single generation in the catalog is 1 credit, so there is no zero-credit fallback anywhere on the ladder. The shortest commitment is the $9 weekly plan, cancellable at any time.

    The catalog is not tiered

    The catalog holds 296 models. All of them are reachable on every plan.

    Type Models
    Video 146
    Image 108
    Speech and audio 22
    Lipsync and avatars 19
    Video upscale 1

    What varies is not access but price in credits. A single generation runs from 1 credit at the floor to several thousand for the longest, highest-resolution video a model will render. That spread is the real tiering mechanism, and it applies identically whichever plan you are on: a weekly subscriber and a Pro Annual subscriber pay the same number of credits for the same job.

    Which is why "can I use that model" is almost never the right question. The right question is "how many of those can I run this month", and that is answered by your credit balance rather than your plan name. The model catalog lists credit cost alongside each entry.

    The editor is the same editor

    The editor is not a tiered feature either, and its billing shape reinforces the point. It works as a single re-renderable timeline: you assemble clips, transitions, text, music, voiceover, overlays and captions into one edit and render it.

    Two behaviours matter for cost, and both apply on every plan:

    Previews are free, exports are charged. Preview passes render at 480p at no credit cost, with a short per-user cooldown between them. The final export carries a single charge. Twenty revisions and one export is one charge; one revision and three exports is three.

    Timeline complexity is not a price input. A forty-clip assembly with music and burned-in captions exports for the same single charge as a two-clip trim. The billed variable is the number of exports, not the number of edits.

    The follow-on is a working habit rather than a plan choice: describing a finished result as one assembly render bills once, where chaining trim, then attach audio, then caption bills each step separately for the same output. The editor cost breakdown has the full arithmetic, and the video editing hub covers the operations themselves.

    The agent and the developer surfaces are the same too

    The agent chat is on every plan, including the ability to fan one prompt across several named models in a single request — which is how you compare candidates without setting up a manual test harness.

    The developer surfaces are equally untiered. There are three ways in, all drawing on the same credit balance as the app:

    • The MCP connector, pasted into Claude or any MCP-compatible client and signed in with your Versely account.
    • The CLI, which installs, authenticates and wires the MCP connection and Versely skills into Claude Code, Cursor, Codex and other agents.
    • Agent skills, pulled into an agent so it can drive generation, slideshows, UGC, music, social publishing and full pipelines.

    There is no API-only plan, no per-seat fee and no separate API wallet. Keyed requests draw down the same balance your subscription and packs top up, which means a scripted pipeline and a session in the app compete for one number rather than two. The API pricing page covers how access works.

    So an upgrade is a throughput calculation

    If nothing unlocks, upgrading stops being a feature purchase and becomes arithmetic. The process:

    1. Count deliverables, not days. How many finished pieces do you need in a month, and of what kind?
    2. Price them from real totals. The published workflow recipes give honest end-to-end figures for multi-scene videos rather than per-clip guesses, and they run from 60 credits for a four-scene reaction reel to 1,800 for an eighteen-scene story at preview resolution.
    3. Add iteration. Rerolls are real spend. Budget them explicitly or they eat production silently.
    4. Compare against the grant, not the tier name. 580 credits a month, 1,200 a month, 600 a month averaged on Standard Annual, 1,200 averaged on Pro Annual.
    5. Remember rollover. Unused credits carry forward while the subscription is active, so a lumpy quarter can be planned across three months rather than squeezed into one.
    6. Top up rather than over-commit. One-time packs land in the same balance immediately, from $1 for 20 credits to $50 for 1,000, which covers a spike without changing cadence.

    The only genuine rate advantage on the ladder is annual billing, which lands at roughly 4.5¢ per credit against 5¢ on every other cadence and on all six packs. Everything else on the page is volume.

    FAQ

    Are premium video models restricted to the Pro plans?

    No. The full 296-model catalog is available on every plan, including the weekly one. What differs is the credit cost of each generation, which is identical whichever plan you are on — a frontier video model costs the same number of credits for a weekly subscriber as for a Pro Annual subscriber.

    Does a higher plan remove watermarks or unlock 4K?

    There are no watermarks on any plan, so there is nothing to remove. Resolution is a setting that changes the credit cost of a generation rather than a tier gate, so 4K is available everywhere and simply costs more credits than 1080p.

    Is the editor limited on cheaper plans?

    No. The same timeline, the same operations and the same billing shape apply on every plan: free 480p preview passes with a short per-user cooldown between them, and a single charge for the final export regardless of how many clips the timeline holds.

    Then why upgrade at all?

    Throughput. A higher plan buys more credits per cycle, and annual cadence buys them at a slightly lower rate. If you are consistently topping up with credit packs to finish the month's work, that is the signal to move up a cadence rather than a signal that you are missing a feature.