How many reference slots your shot actually needs
Single-image, three-slot and nine-slot reference models compared: which shots improve past three references, which just get slower, and a shot-type table.
Single-image, three-slot and nine-slot reference models compared: which shots improve past three references, which just get slower, and a shot-type table.
Generating a mesh from one image covers props well, hero objects partly and characters not at all. Topology, textures, rigging and the cleanup nobody budgets.
Describing a look in words is lossy. How to pull real reference images into the agent conversation and brief a generation from a picture instead of a paragraph.
Why image-to-video generations fail before the prompt even runs: reference resolution floors, framing, motion blur, and the clean-cutout trap explained.
Produce the reference sheet as its own deliverable first, then feed it into every downstream generation — the model-sheet habit animation never dropped.
Reference count is a hard spec, not a vibe — what Kling Image O1's 10 slots and FLUX.2's 10 images buy you, and how to split them across product, face and set.
Moodboarding didn't disappear when generation got fast — it got more important. How to gather references, study them, and never copy one directly.