Frame interpolation vs native frame rate
Interpolating up to a delivery frame rate fails differently than generating natively there. Where the artifacts land, and why 25 fps changes your retime math.
Every guide, comparison and workflow we’ve published on Video Editing Workflow.
6 articles
Interpolating up to a delivery frame rate fails differently than generating natively there. Where the artifacts land, and why 25 fps changes your retime math.
A 9:16 master versus generating wide and cropping down, compared on framing, wasted resolution and credits per ratio delivered. With the threshold rule.
Directing three shots inside one generation versus generating three clips and cutting them, compared on continuity, per-shot control and what a retake costs.
Going straight to 4K amplifies artifacts you could have removed cheaply. The pass order that works, and what each pass can and cannot fix.
Continuation prompting explained: hand a model the end of an existing clip plus an instruction for what happens next, and extension becomes direction.
Every video model caps clip length. The technique that holds a look across a longer scene isn't a longer prompt — it's defining frames and chaining the joins.