24fps clips on a 25fps timeline
Video models render at 24fps and Versely timelines default to 25. The three ways to conform, the arithmetic behind each, and the one that wrecks lip sync.
Video models render at 24fps and Versely timelines default to 25. The three ways to conform, the arithmetic behind each, and the one that wrecks lip sync.
Subject speed breaks video models before camera speed does. A per-frame overlap test that predicts limb doubling, plus the shot design that buys real headroom.
Interpolating up to a delivery frame rate fails differently than generating natively there. Where the artifacts land, and why 25 fps changes your retime math.
Ramping buys pacing without extra generations, but only inside the frame budget you actually have. Safe ratios, where interpolation helps, where it smears.
Shimmer is usually a frame-rate problem: too many frames starve temporal context. Rates that hold, where the deflicker pass goes, and how to spot compression.
A naming convention, a codec target, one shared frame rate, and a shot log — the four things that need to leave your hands before an editor can start.
Six clips that looked fine as previews come apart once cut together. The causes are resolution, frame rate, and bitrate mismatches between models, not your eye.