Frame rate for Instagram Reels
Reels ingest 23–60fps. Export the timeline rate. Do not conform 24 or 25 up to 30 to please a preset.
Reels ingest 23–60fps. Export the timeline rate. Do not conform 24 or 25 up to 30 to please a preset.
Pick a delivery frame rate on purpose. Interpolation after the fact is a different artifact.
Hold lips to ±1 frame on film and ±2 on broadcast. Slip generated SFX inside that window, and regenerate only when a slip would break the rest of the scene.
Video models render at 24fps and Versely timelines default to 25. The three ways to conform, the arithmetic behind each, and the one that wrecks lip sync.
Segment timestamps and 30-second window rounding accumulate. Use VAD-first segmentation, forced alignment, and a frame-rate check before you generate cues.
Subject speed breaks video models before camera speed does. A per-frame overlap test that predicts limb doubling, plus the shot design that buys real headroom.
Frame interpolation invents frames between real ones. Native frame rate computes each moment. A 60 fps label can be either. Contact and occlusion break it.
Instagram Reels take MOV or MP4, H.264 or HEVC, and 23 to 60 fps. Files may run 15 minutes, but anything over 3 minutes is not recommended to new audiences.
Most lip-sync drift is an export fault, not a model fault. Re-export at native frame rate, skip optimized rendering, and feed uncompressed audio.
Ramping buys pacing without extra generations, but only inside the frame budget you actually have. Safe ratios, where interpolation helps, where it smears.
Phone footage and screen recordings often carry variable frame rate. Detect VFR, transcode to a constant rate, then caption so cues stop drifting.
Shimmer is usually a frame-rate problem: too many frames starve temporal context. Rates that hold, where the deflicker pass goes, and how to spot compression.
A naming convention, a codec target, one shared frame rate, and a shot log — the four things that need to leave your hands before an editor can start.
Six clips that looked fine as previews come apart once cut together. The causes are resolution, frame rate, and bitrate mismatches between models, not your eye.