Prompt pairs that cancel each other out
Contradictions like 'static handheld' make a model pick one instruction at random, take to take. The common conflicts and how to collapse each into one.
Contradictions like 'static handheld' make a model pick one instruction at random, take to take. The common conflicts and how to collapse each into one.
Shallow and deep focus are executable prompt instructions. A focus pull is not, unless you stage it across two generations. How to specify the focus plane.
Which camera moves survive as text, which get silently approximated, and what a motion-reference clip costs you in framing freedom. With a three-bucket rule.
Two people talking needs four shots, not one. The coverage set, the eyeline rule that makes reverses cut together, and the reference discipline behind both.
A dolly and a zoom both read as getting closer, so models pick at random. How to name the physical mechanism and read the background to check what you got.
24mm, 85mm, macro and anamorphic shift field of view and depth of field, not just mood. Which lens words are load-bearing and which are decoration.
Shadow edge hardness is set by apparent source size, not by adjectives. A size-and-direction vocabulary that outperforms five style words in every prompt.
Multi-shot consistency comes from freezing the prompt skeleton and changing one clause. The template, the fields that must never move, and how people break it.
Leaving camera language out of a video prompt does not give you a static frame. The explicit phrasing and staging that produce a truly motionless camera.
Motion blur names an outcome, not an instruction. Shutter and exposure phrasing for crisp versus smeared movement, and when to add the blur in post instead.
Name a light that exists in the shot and shadows land consistently. Motivated-light phrasing for interiors, night scenes and product work, plus the tells.
Slow dolly is re-estimated on every generation. Parameter-based camera control and endpoint framing are the two ways to lock one move across a whole sequence.
Leading a video prompt with shot size and angle changes the framing you get back. A five-slot shot-card skeleton you can fill for any shot, in order.
Independently generated clips flip screen direction and the cut reads as a jump. How to state the axis in every prompt, and the check to run before assembly.
Some camera directives are real parameters. Others are prose the model approximates and quietly drops. How to tell which is which, and test for it.
Why whip pans and crash zooms break text-to-video prompts, what Wan 2.2 docs reveal about how camera motion is learned, and when to switch to motion transfer.
A practical Hailuo 2.3 prompting guide: prompt structure, motion and physics language, Fast vs Standard tiers, and fixes for common failure modes.