AI Video Studios for Games & Entertainment
Reviewed list of ten AI video studios for games and entertainment: trailers, cinematics, and animation, with named work and public rates.
Games publishers, entertainment marketers, and in-house trailer teams buying a cinematic, a launch trailer, an animated short, or a branded entertainment film can shortlist from the ten studios below. Each entry names a piece of work the company has published.
We checked each company's own site and named work. Rates are quoted only where the company or a public directory states them. Reviewed 2026-09-05. Order is the order we verified them, not a ranking.
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AI video studios for game trailers, cinematics, and animation
Ten studios. Each one has named work a buyer can open.
Harvest RT
Harvest RT is a hybrid AI-powered animation and game studio in Pakistan. It uses Unreal Engine, Godot, and generative AI for real-time cinematics, AI commercials, virtual production, and mobile games.
Named work is The Forest real-time feature film, on the studio site. No public rate is stated. Ask how real-time Unreal or Godot output is delivered versus a generated trailer cut, who owns the project files, and who owns prompts and seeds after delivery.
Best for: publishers and studios that want real-time cinematics, AI commercials, virtual production, or mobile-game picture from a hybrid Unreal, Godot, and generative pipeline.
CreateAI
CreateAI is a global entertainment company in San Diego, United States. It makes AAA games and animation with AI models, motion capture, and cinematic trailers, including the open-world wuxia ARPG Heroes of Jin Yong.
Named work is the Heroes of Jin Yong gameplay trailer, on the studio news page. No public rate is stated. Ask how motion capture and generative passes are split in the quote, how a wuxia look is locked across shots, and who owns capture data, generated frames, prompts, and seeds.
Best for: publishers that want AAA game animation and cinematic trailers from a San Diego studio that already ships an open-world wuxia ARPG.
Secret Level
Secret Level is an AI-native entertainment studio. No city is listed on the materials we checked. It makes films, series, music projects, and branded worlds with hybrid AI and live-action pipelines, including fully generative shorts.
Named work is The Heist Veo 2 short film, on the studio narrative page. No public rate is stated. Ask which shots are live-action, which are fully generative, how a branded world is contracted, and who owns unused generations, prompts, and seeds.
Best for: entertainment buyers who need a hybrid AI and live-action pipeline for films, series, music projects, or branded worlds, including fully generative shorts.
LoglineAI
LoglineAI is an India-based creative AI studio. No city is listed on the materials we checked. It delivers AI-assisted animation, trailers, promos, and visual prototypes for studios, streamers, and brands from script to cinematic output.
Named work is the Jojo animated short, on the works page. No public rate is stated. Ask whether the fee covers script-to-picture or only the generated cut, how character design is locked before animation, and who owns the visual prototype if the project later moves to a series.
Best for: studios, streamers, and brands that want AI-assisted animation, trailers, promos, or visual prototypes from script to cinematic output.
Primordial Soup
Primordial Soup is an artist-led generative film studio. No city is listed on the materials we checked. It merges live-action storytelling with AI video tools and develops original stories plus the workflows to produce them.
Named work is Ancestra with Google DeepMind, reported by Variety. No public rate is stated. Ask where live-action plates end and generated shots start, whether the hire is for original stories or licensed game IP, and who owns the production workflows after delivery.
Best for: entertainment buyers who want live-action storytelling merged with AI video tools, including original stories and the workflows to produce them.
Genre
Genre is an AI-native production studio. No city is listed on the materials we checked. It makes branded content, social campaigns, influencer films, and cinematic narrative work with generative video for culture, advertising, and entertainment.
Named work is the IM8 Aryna Sabalenka AI commercial, on YouTube. No public rate is stated. Ask how talent likeness is cleared when the face is generated, how influencer films and cinematic narrative are bid as separate lines, and who fills platform AI labels.
Best for: culture, advertising, and entertainment brands that want generative branded content, social campaigns, influencer films, or cinematic narrative.
AI25.Studio
AI25.Studio is a Warsaw, Poland full-cycle AI and 3D studio founded in 2025. It produces game cinematics and trailers alongside hybrid commercials, using generative video, CGI, and VFX in one production pipeline.
Named work is the Nova Lancer game trailer, on the studio site. The homepage states an AI creative test from EUR 2,500. Ask what the test includes (length, rounds, CGI versus generative shots, sound) and how a full cinematic is priced above that floor. Ask who owns prompts, seeds, and 3D scene files.
Best for: publishers that want Warsaw game cinematics and trailers with generative video, CGI, and VFX in one pipeline, and a published creative-test floor.
Private Island
Private Island is a London, United Kingdom mixed-media studio founded in 2015. It directs live-action, VFX, animation, and AI commercials for games and entertainment brands, including console and PC title campaigns.
Named work is Call of Duty and FIFA commercials, listed on the company LinkedIn page. No public rate is stated. Ask which shots are live-action, VFX, animation, or generated, whether union talent on a live-action day is contracted separately from the AI pass, and who owns prompts and seeds.
Best for: games and entertainment brands that want a London studio for console and PC title campaigns mixing live-action, VFX, animation, and AI.
The Dor Brothers
The Dor Brothers is a Berlin, Germany AI video studio. It produces cinematic shorts, trailers, and viral entertainment films entirely with generative tools, including original action and movie-trailer experiments.
Named work is the Apex AI action short, on the studio site. No public rate is stated. Entirely generative means there is no live plate unless you bring one. Ask how an original action look is locked across shots, who owns unused generations, and who holds prompts and seeds.
Best for: entertainment buyers who want Berlin cinematic shorts, trailers, or viral films made entirely with generative tools, including original action work.
Too Short For Modeling
Too Short For Modeling is a Tel Aviv, Israel directing duo. It makes AI comedy commercials and branded films with generative video, including work for games and consumer brands.
Named work is the Playtika branded film, on the studio site. No public rate is stated. Ask how the joke is legally reviewed before lock, how talent and brand IP are cleared when faces or marks are generated, and who owns prompts and seeds if a second film has to match.
Best for: games and consumer brands that want Tel Aviv-directed AI comedy commercials and branded films.
How to choose
A game cinematic is an IP object. Put the answers in the quote. This page is not legal advice. For a commercial shortlist that is not games-specific, see Best AI video production companies.
Who holds the IP, and what may the studio train on? Concept art, engine captures, motion data, and unannounced titles are usually the publisher's. Ask whether the studio will train or persist a model on those files. Ask who owns generated frames, unused takes, character sheets, 3D scene files, and any likeness weights. If prompts and seeds stay with the studio, the next DLC trailer in the same look is a re-hire. Write embargo and leak rules into the statement of work before the title is public.
How is style locked across shots? A trailer that does not match the build is a store-page problem. Ask for a character bible (turnarounds, costume, weapons, face) approved before generation starts. Harvest RT runs Unreal Engine and Godot beside generative AI, so ask whether cinematic frames come from the same assets as the game. CreateAI combines motion capture with AI models. AI25.Studio puts generative video, CGI, and VFX in one pipeline. The Dor Brothers work entirely with generative tools, so consistency is a generation problem. Require a side-by-side of in-engine reference and the delivery frame.
Do union and replica rules apply to this brief? Private Island directs live-action, VFX, animation, and AI commercials for console and PC titles. Secret Level and Primordial Soup mix live-action with generated shots. Genre's named work is an AI commercial with Aryna Sabalenka. Ask whether the live-action day is union, whether background performers and voice are covered, and whether a generated performance of a real person sits under a digital-replica or likeness grant, not only a stills release. Fully generative shops still need paper if they generate a face. Write AI labelling into the statement of work and agree who fills platform fields.
What is the brief-to-master calendar, and who owns prompts and seeds? Street dates and certification windows do not move for a render queue. Ask for working days from signed brief to locked master, how many revision rounds are in the fee, and what counts as a round (a new seed versus a new edit). If unused generations stay with the studio, a localisation cut or a seasonal trailer in the same look is another job.
What it costs
Nine of the ten studios publish no rate. They bid against a brief. The one published figure is a homepage floor for an AI creative test, not a per-trailer menu. How shops split treatment, generation, finishing, and usage is covered in AI video agency pricing models.
| Company | Rate signal | Source |
|---|---|---|
| AI25.Studio | AI creative test from EUR 2,500 | Homepage |
Ask every bidder for treatment, generation, live plates if any, motion capture if any, CGI or VFX, finishing, sound, social and storefront cuts, and usage as separate lines. Confirm whether a creative-test fee credits against a full cinematic.
Doing it in-house
A marketing or cinematic team that already holds concept art, engine captures, or approved stills can produce trailer tests, social cutdowns, and animatic-level motion on Versely. It is the in-house path, not a listed vendor.
Start from assets legal has cleared: character stills, environment key art, and any engine capture the publisher owns. Generate extra stills only if the brief allows it, then animate keepers with Kling 3.0 or Seedance 2.0 in the image-to-video tool. Use Veo 3.1 in the AI video generator when the shot list is written and you need a longer beat. For output resolution on cinematic cuts, see best 4K AI video models.
Own the prompts and seeds in your account. Do not skip a likeness release that covers generation if a real person is in the source stills. Label the upload the way the platform or storefront asks. Hire a studio from the list above when you need Unreal or Godot real-time output, motion capture, a live-action hybrid day, or a named-production credit.
FAQ
How much does an AI game trailer cost?
One studio on this list publishes a figure: AI25.Studio an AI creative test from EUR 2,500 on its homepage. The other nine do not publish a rate. Quote against length, live plates, motion capture, CGI or VFX, finishing, storefront cuts, and usage.
Who owns the IP in an AI cinematic made from our game art?
Ask before the first frame. Concept art, engine captures, and the title's characters are usually the publisher's. Ownership of generated frames, unused takes, prompts, seeds, 3D scene files, and any likeness weights is a contract line. Reel use before a title is public needs an embargo clause.
Do union rules apply to an AI games commercial?
They can, when a real person is filmed or when a generated performance is based on a real person. Private Island, Secret Level, and Primordial Soup describe live-action or hybrid pipelines, and Genre's named work is an AI commercial with Aryna Sabalenka. Ask whether the live-action day is union and whether a generated face sits under a replica or likeness grant. This page is not legal advice.
How do I keep a game character consistent across AI shots?
Lock a character bible before generation: face, costume, weapons, silhouette. Require a side-by-side of in-engine reference and the delivery frame. Ask whether cinematic frames come from the same assets as the game (Harvest RT names Unreal Engine and Godot) or from a fully generative pass (The Dor Brothers), and who owns the bible, prompts, and seeds.
Can I use fully generative video for a console launch trailer?
Some studios on this list work entirely with generative tools. Others mix live-action, VFX, CGI, or real-time engines. A launch trailer still has to match the build, clear IP and likeness, and carry the AI label the platform asks for. Ask which shots are generated and who signs the brand-safety pass before picture lock.
Get listed
Studios and tools that make game trailers, cinematics, or entertainment films can apply for a free listing on this page. We review the company's own site and named work before a name goes up. Featured placements are paid, marked as sponsored, and reviewed by us. Two featured slots. Read how listing works and see the index of listed companies.