Background faces melt in wide shots
Faces occupying few pixels get invented, not drawn. Prompt shallow depth of field, crop-upscale-and-composite, or reframe so the crowd never resolves.
Faces occupying few pixels get invented, not drawn. Prompt shallow depth of field, crop-upscale-and-composite, or reframe so the crowd never resolves.
Background text a model got wrong is not repairable, but it is not necessary either. A soft-focus pass that reads as optics, and where it stops working.
A canvas far above native size duplicates subjects and limbs. Generate at the model's real ceiling, then upscale, and the test that finds that ceiling.
Duplicated limbs cluster where each body occupies few pixels. A masked inpaint plus pose-conditioning that repairs the body without re-rolling the frame.
A still-image inpaint does not fix a moving hand. Three video options: masked inpaint, a short segment retake, or reframing the hand out of shot.
Fused fingers are a small-region problem, not a whole-image one. A masked inpaint loop that lands in two or three tries, plus the depth-guided fallback.
Contact with a product is where hands fail. A grip-region mask-and-inpaint recipe, then a composite fallback that keeps the real SKU geometry intact.
Do not re-roll a good image for one misspelled word. Quote the exact string, describe the font, set a mask margin, and know when to composite type instead.
Generative upscalers re-draw letterforms and will respell a word that was already right. Mask text out of the pass, or drop denoise on text-bearing images.